http://portaluqb.ac.id:7576/ojs/index.php/JP/issue/feedJurnal Pendidikan Simalem (JPSM)2025-08-14T04:27:36-07:00Open Journal Systems<p>Jurnal ilmiah yang diterbitkan secara berkala oleh Fakultas Keguruan dan Ilmu Pendidikan Universitas Quality Berastagi. Jurnal ini diterbitkan sebanyak dua kali dalam satu tahun yakni pada bulan April dan Oktober. Jurnal Pendidikan Simalem (JPSM) terbuka luas bagi ilmuan maupun pemerhati pendidikan pada umumnya dan yang ingin menuangkan pemikirannya untuk pengembangan dalam bidang pendidikan oleh peneliti, guru dan praktisi pendidikan</p> <p><em>Online</em> ISSN : 2830-5507</p>http://portaluqb.ac.id:7576/ojs/index.php/JP/article/view/740DEVELOPMENT OF SCRAPBOOK MEDIA ON PANCASILA EDUCATION SUBJECTS IN CLASS IV SD N 040457 BERASTAGI SCHOOL YEAR 2024/20252025-07-17T08:18:15-07:00Irma Yani Br Tariganirmayanitarigan333@gmail.comNurlia Gintinggintingnurlia@gmail.comRayani Saragihrayani.saragih.sumbayak@gmail.com<p><em>This research is a development research that uses the ADDIE model which consists of five stages, namely Analysis, Design, Development, Implementation, Evaluation in the subject of Pancasila education material rights, obligations and rules. This research aims to develop scrapbook learning media in the subject of Pancasila Education in grade IV of SD Negeri 040457 Berastagi for the 2024/2025 school year. Scrapbook media was chosen because it can increase students' curiosity in the learning process. The results of the study showed that the students' response to scrapbook media reached 97%, which was included in the very good category. Validation from material experts, media, also showed very good results with the respective percentages, namely media experts 100% very feasible and material experts obtained 100% very feasible to use in learning and from the results of the assessment, students' understanding of thinking concepts increased. The conclusion of this study is that the development of scrapbook learning media has met the criteria, namely its feasibility and plasticity. The use of scrapbook learning media by students received a positive response, namely from 26 out of 27 students by obtaining an overall score of 97% based on the results of the percentages and student response instrument sheets obtained an overall total of 338 out of 378 with the category "Very Practical".</em></p>2025-06-30T00:00:00-07:00Copyright (c) http://portaluqb.ac.id:7576/ojs/index.php/JP/article/view/741GAME BASED TAEKWONNDO TRAINING MODEL FOR BAGINNER CLASSES2025-07-17T11:03:58-07:00Hasiholanta S Sinurathasiholantasinurat@gmail.comAser Paul Nainggolanaser@uqb.ac.idDeasyi Natalia Sitepudeasyisitepu@gmail.com<p>Based on observations and interviews conducted with taekwondo athletes at SMA Negeri 1 Tigapanah, it is known that they are trained by coaches who have quite high experience. However, the training models applied tend to be uniform for all levels, including beginners, junior achievers, and senior achievers, with little variation. So the researcher aims to provide new innovations for the development of game-based training models as reference material and knowledge that will be conveyed to coaches, taekwondo athletes and the general public in order to have an understanding of its application. The research method used is research and development method (Reseacrh and Development) with a population of 45 students, a small group trial of 15 students, and a large group trial sample of 30 students. In data collection techniques, researchers use questionnaires given to material experts and game experts to be validated. For the results of stage I design validation, the game expert got 74%. and declared feasible to use and for stage II design validation, the results obtained 88% were declared very feasible to use. After being tested in small groups, the results of 80% of the results are feasible to use and for large groups and get 92% and are categorized as very feasible to use. With the results of stage I and II validation, as well as by comparing the results of small groups and large groups, the development of a game-based taekwondo training model for beginner classes is very feasible to use in providing new innovations to the development of game-based models in taekwondo combat sports.</p>2025-06-30T00:00:00-07:00Copyright (c) http://portaluqb.ac.id:7576/ojs/index.php/JP/article/view/743DEVELOPMENT OF UTAPI LEARNING MEDIA ON LEARNING IPAS FORMS OF SUBSTANCES AND THEIR CHANGES FOR CLASS IV STUDENTS AT SDN 040481 CINTA RAKYAT T.A 2024/20252025-07-20T13:18:55-07:00Emilia Yosepa Sembiringemillasembiring29@gmail.comNurlia Gintinggintingnurlia@gmail.comNovi Tari Simbolonnovitarisimbolon1992@gmail.co.id<p><em>This study used the R&D method with the ADDIE model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The sample in this study consisted of 26 students. The feasibility test data was obtained from questionnaires, the practicality test was obtained from student response sheets, and the effectiveness test was obtained from pre-test and post-test sheets. The results of the study revealed that the media validation was 97% and the material validation was 96.66%, both categorized as highly feasible. The limited product trial results for the smart snake and ladder media (UTAPI) were 99.28%, and the product trial for fourth-grade students (Class IV-B) (Wide Trial) yielded a questionnaire score of 99.46%. From the limited and extensive trials of the UTAPI learning media, it can be categorized as very practical. Meanwhile, for the effectiveness test using the N-Gain test obtained from the pre-test and post-test results of fourth-grade students in class IV-A (Limited Trial). Based on the percentage obtained, the increase in learning outcomes by applying the smart snake and ladder learning media is classified as moderate and sufficiently effective in improving student learning outcomes. After conducting an evaluation during the </em><em>implementation of the media in class IV-B (Wide-Scale Trial), a percentage of 85% was obtained, classified as high. It can be concluded that the smart snake ladder learning media (UTAPI) in teaching IPAS Substance Form and Changes for fourth-grade students in class IV-B at SDN 040481 Cinta Rakyat T.A 2024/2025 is very effective to use after conducting an evaluation in a limited trial in class IV-A.</em></p>2025-06-30T00:00:00-07:00Copyright (c) http://portaluqb.ac.id:7576/ojs/index.php/JP/article/view/744THE EFFECT OF USING SPINNING WHEEL MEDIA ON THE MATHEMATICS LEARNING OUTCOMES OF STATE ELEMENTARY SCHOOL STUDENTS IN 047160 BERASTAGI2025-07-20T13:26:18-07:00Indah Simamoraindahsimamora11@gmail.comAyu Andira Br Tariganayuandira@gmail.comNova Lestari Sembiringnovasembiring@gmail.com<p><em>This study aims to determine whether there is an effect of using spinning wheel media on the mathematics learning outcomes of students at State Elementary School 047160 Berastagi. The type of research used is a quasi-experiment. This research was conducted at State Elementary School 047160 Berastagi. The population of this study was all students of State Elementary School 047160 Berastagi in the 2024/2025 academic year. The research sample was carried out using a random sampling technique, namely by drawing lots to obtain experimental and control classes. The research sample used students in classes VA and VB. Data collection used tests at the pretest and posttest. Descriptive and inferential statistical methods used to analyze data using SPSS. Descriptive statistics are used to see the average and standard deviation. Inferential is used for normality, homogeneity and t-test analysis. The results showed that there was a significant effect of using spinning wheel media on the mathematics learning outcomes of students at State Elementary School 047160 Berastagi. This is proven by the results of the t-test, which obtained a calculated t value of 1.685, which is greater than the t table of 1.674 (2.258 > 2.006) and a significant value of 0.040, which is less than 0.05 (0.040 < 0.05) at a significance level of 5%.</em></p>2025-06-30T00:00:00-07:00Copyright (c) http://portaluqb.ac.id:7576/ojs/index.php/JP/article/view/745THE EFFECT OF THE CONTEXTUAL LEARNING MODEL BASED ON THE ABILITY TO SOLVE TRIANGLE PROBLEMS IN GRADE V OF STATE ELEMENTARY SCHOOL UPT 060938 MEDAN JOHOR2025-07-21T03:52:47-07:00Ferdinand Sinuhajisinuhajiferdinand@gmail.comElia Yosefa Br Gintingeliaginting@gmail.com<p><em>The contextual learning model is a learning approach that links subject matter with students' real-world situations, encouraging them to connect knowledge with their daily experiences. The goal is that students not only understand the material theoretically, but are also able to apply it in their lives. In elementary school, learning triangles is part of flat building material in math lessons. Students will be introduced to the basic concept of a triangle, which is a flat shape bounded by three sides and three angles. In addition, students will also learn about the types of triangles based on the length of the side and the size of the angle, as well as the formula for calculating the area and perimeter of a triangle. The ability to solve triangle problems at the elementary school level involves understanding the basic concepts of triangles, area and perimeter formulas, and the ability to apply these concepts in various types of problems. This study is to determine whether there is an effect of contextual learning model based on the ability to solve triangle problems at UPT SD Negeri 060938 medan johor in class 5? The research method was carried out by giving post test and pre test questions to students and the problems solved were triangles that had been studied previously and testing paired sample t tests, data normality tests, simple linear regression tests, homogeneous tests, coefficient of determination tests, t tests.</em></p>2025-06-30T00:00:00-07:00Copyright (c) http://portaluqb.ac.id:7576/ojs/index.php/JP/article/view/746THE EFFECT OF GAME BASED LEARNING MODEL ON STUDENT LEARNING OUTCOMES IN GRADE V IN SOSIAL STUDIES SUBJECT AT 04042 KABANJAHE2025-07-20T14:08:30-07:00Kristin Agnesia Br Sinurayakristinagnesia007@gmail.comEti Mulianietimuliani88@gmail.comIndah Simamoraindahsimamora11@gmail.com<p><em>The aim of this research is to determine the influence of the Game Based Learning model on student learning outcomes in science learning for class V SDN 040452 Kabanjahe. The research method used is a quantitative method with a (quasi-experimental) approach. While the research design is Pretest Posttest Control Group. </em><em>Data collection techniques use test, documentation, and observation. The analysis technique used is the t test, to test the hypothesis which previously carried out analysis prerequisite test with the normality test and homogeneity test. Based on the results of the t-test,</em><em> the sig value (2-tailed) which is 0,002 < 0,05.. So H<sub>0</sub> is rejected and H<sub>a</sub> is accepted or there is a significant influence between the Game Based Learning model on student learning outcomes in science learning for class V 040452 Kabanjahe.</em></p>2025-06-30T00:00:00-07:00Copyright (c) http://portaluqb.ac.id:7576/ojs/index.php/JP/article/view/747PENGARUH LATIHAN INTERVAL TRAINING TERHADAP PENINGKATAN VO2MAX ATLET GULAT JUNIOR PADA KLUB SMK NEGERI 1 KABANJAHE2025-07-20T14:43:49-07:00Sagimanta Ginting Maniksagimantaginting1@gmail.comJulius Boy Nesra B Barusboynesra@gmail.comJanwar Frihasan Sinurayajanwar@uqb.ac.id<p><em>This study aims to examine the effect of interval training on improving VO₂Max in junior wrestling athletes at SMK Negeri 1 Kabanjahe Club. VO₂Max is a crucial indicator of fitness, especially in endurance-demanding sports such as wrestling. This experimental study employed a pre-test and post-test design, measuring VO₂Max using the Beep Test before and after several weeks of interval training. The results of the paired t-test showed a significant increase in VO₂Max following the training intervention. Therefore, interval training is effective in enhancing the aerobic capacity of junior wrestling athletes. It is recommended that coaches incorporate this method into training programs to improve athlete fitness and performance.</em></p>2025-06-30T00:00:00-07:00Copyright (c) http://portaluqb.ac.id:7576/ojs/index.php/JP/article/view/749POP-UP BOOK MEDIA DEVELOPMENT IN INDONESIAN LANGUAGE LEARNING FOR GRADE IV STUDENTS AT SDN 040461 BERASTAGI2025-07-20T15:18:49-07:00Gita Elfira Br Surbaktigitasurbakti12@gmail.comYunistita Singarimbunyunistitasingarimbun123@gmail.comYosefo Guleyosefogule@gmail.com<p><em>The purpose of this study is to develop pop-up book media in Indonesian language learning using a development model. The hope of having pop-up book media can attract the interest of SDN 040461 Berastagi students in reading because there are many illustrations that are easy and fun for children. The development of this interactive media aims to produce media that can improve reading skills for SDN 040461 Berastagi students. This development method uses Research and Development (R&D). The model used is ADDIE (analysis, design, development, implementation, evaluation). The population of the study was 28 fourth grade students of SDN 040461 Berastagi, then the sample was tested as many as 28 students. The research data collection technique was through interviews, observations, and questionnaires. The results of the study were validation carried out by the validators, so the percentage results were that the material experts got a percentage of 97.5% with valid criteria. Media experts got a percentage of 96,6% with valid criteria. Learning practitioner experts got a percentage of 97,5% with valid criteria. Meanwhile, the assessment of student responses got a percentage with an average of valid and was said to be positive. Pop-up book media attracts students' attention so that when learning takes place, students are more enthusiastic and excited.</em></p>2025-06-30T00:00:00-07:00Copyright (c) http://portaluqb.ac.id:7576/ojs/index.php/JP/article/view/750PROFILE OF AEROBIC ENDURANCE AND MAXIMUM STRENGTH OF MMA ATHLETES FROM BALI MMA CANGGU CLUB 2024 2025-07-20T15:28:55-07:00Jon Setiawan Saragihjhonsetiawansaragih@gmail.comMilda Vinna Br Payungvinnamilda@gmail.comDeasyi Natalia Sitepudeasyisitepu@gmail.com<p>This research is a test and measurement research that uses quantitative methods using the “One-Shot Method” approach. The good achievements of 10 samples of male athletes have good physical condition can be proven after conducting tests at the Bali MMA club. The conclusions obtained from research on aerobic endurance and maximum strength profiles are: 1. Bleep test obtained a percentage with a superior category reaching 70% and a good category reaching 30%. 2. Bench Press obtained a percentage with a superior category reaching 70%, a good category reaching 10%, a moderate category reaching 10% and a less category of 10%. With the results of the bleep test and bench press, it can be seen that the aerobic endurance profile and maximum strength of the 2024 Bali MMA club athletes have a higher percentage of superior and very very good than moderate and less.</p>2025-06-30T00:00:00-07:00Copyright (c) http://portaluqb.ac.id:7576/ojs/index.php/JP/article/view/751THE EFFECT OF BALL HANDLING TRAINING ON BASKETBALL DRIBBLING SKILLS IN CLASS X E-2 STUDENTS OF STATE HIGH SCHOOL 1 TIGAPANAH ACADEMIC YEAR 2024/20252025-07-20T15:55:28-07:00Harun Pratama Gintingharunginting3@gmail.comWilliam Filipus GintingFilipusWilliam09@gmail.comJulius Boy Nesra B Barusboynesra@gmail.com<p><em>The aim of this research is to determine whether or not The Effect of Ball Handling Training on Dribbling Skills in Class X E-2 Students of SMA N 1 Tigapanah. Researchers conducted research on Mondays, Wednesdays and Fridays, using ball handling training methods. Based on the results of the t test, it can be seen that the calculated t is greater than the t table (15.679> 1.729) and the significant p value is (0.000<0.05). This result confirms that there is a significant difference between the pre-test and post-test dribbling in the ball game basketball at Students of SMA N 1 Tigapanah. From the pre-test data, the average was 26,12 and during the post-test the average was 31.24 In this way, it also shows that Ball Hadling training can improve dribbling skills in basketball games at SMA N 1 Tigapanah. The magnitude of the influence of Ball Handling training can be seen based on the average difference of 5,12. with this Ball Handling training can improve the dribbling skills of participants in the basketball Students of SMA N 1 Tigapanah</em></p>2025-06-30T00:00:00-07:00Copyright (c) http://portaluqb.ac.id:7576/ojs/index.php/JP/article/view/752SURVEY OF THE LEVEL OF PHYSICAL FITNESS OF GRADE V STUDENTS AT STATE ELEMENTARY SCHOOL 040481 CINTA RAKYAT IN THE 2024/2025 ACADEMIC YEAR2025-07-20T15:53:22-07:00Ten Eleventa Torus Paneteneleventa30@gmail.comBrema Bangunbremabangun2017@gmail.comJulius Boy Nesra B Barusboynesra@gmail.com<p>The purpose of this study is the unknown level of physical fitness of fifth grade students of SD Negeri 040481 Cinta Rakyat. This study aims to determine the level of physical fitness of fifth grade students of SD Negeri 040481 Cinta Rakyat. This study is a quantitative descriptive study. Data collection using TKJI (Indonesian Physical Fitness Test) revised edition in 2010 for children aged 10-12 years. The subjects used in this study were fifth grade students of SD Negeri 040481 Cinta Rakyat, totaling 39 students. Data analysis using descriptive statistical analysis techniques with percentages. The results of measuring the level of physical fitness of fifth grade students of SDN 040481 Cinta Rakyat obtained the following results: in the category of "very poor" with a percentage of 00.00% (0 students), the category of "poor" presentation of 10.25% (4 students), the category of "moderate" percentage of 48.71% (19 students), the category of "good" percentage of 41.02% (16 students), and the category of "very good" with a percentage of 00.00% (0 students). From the results of the analysis, it can be concluded that the level of physical fitness of fifth grade students of SDN 040481 Cinta Rakyat is in the "Good" category.</p>2025-06-30T00:00:00-07:00Copyright (c) http://portaluqb.ac.id:7576/ojs/index.php/JP/article/view/753ANALYSIS OF STUDENT’S ENGLISH VOCABULARY ABILITY BY USING FLASH CARD AT SMP 2 NEGERI BERASTAGI ACADEMIC YEAR 2024/20252025-07-21T04:14:46-07:00Rani Yuni Sitompulsitompullrann@gmail.comYessica Elisabeth Sinabaribayesicasilalahi29@gmail.comElisabeth` Ruthana Lasmariaelisabethandrew28@gmail.com<p><em>This study aims to examine the impact of using flash card media on students' English vocabulary skills at SMP Negeri 2 Berastagi in the 2024/2025 academic year. Using a qualitative approach with a case study method, this research explores students' vocabulary development and their responses to learning with flash cards. Data were collected through observation, interviews, and tests.The findings indicate that flash card media helps students' understanding and retention of English vocabulary. Students become more active in the learning process and show greater enthusiasm in acquiring new vocabulary. This proves that flash cards can serve as an effective visual aid in enhancing students' vocabulary comprehension and retention. This study contributes to the development of more innovative English teaching strategies, particularly in vocabulary learning. Additionally, the findings can serve as a reference for educators in implementing interactive learning media to enhance students' language skills.</em></p>2025-06-30T00:00:00-07:00Copyright (c) http://portaluqb.ac.id:7576/ojs/index.php/JP/article/view/754THE EFFECT OF GROUP INVESTIGATION LEARNING MODEL ON STUDENTS' LEARNING OUTCOMES IN SOCIAL STUDIES SUBJECT OF GRADE V STATE ELEMENTARY SCHOOL 040482 GAJAH IN THE ACADEMIC YEAR 2024/20252025-07-21T04:49:14-07:00Hesti Natania Br Tariganhestitarigan11@gmail.comEti Mulianietimuliani88@gmail.comWisno Saputra Sembiringwisnu.depari@gmail.com<p><em>The objectives of this study consist of (1) to determine the learning outcomes of students after using the group investigation learning model and conventional learning in Social Studies subjects of class V at SD Negeri 040482 Gajah in the 2024/2025 Academic Year; To determine the significant effect of using the group investigation learning model on the learning outcomes of class V students in Social Studies subjects of SD Negeri 040482 Gajah in the 2024/2025 Academic Year. The population in this study was class V-A and V-B totaling 40 students. The variables studied include: Group Investigation Learning Model and Social Studies Learning Outcomes. The data collection technique used by the researcher is the Test technique to measure the learning outcomes of social studies of grade V students. The results of this study indicate that the group investigation learning model affects the learning outcomes of social studies of grade V students of SD Negeri 040482 Gajah. This can be proven by a significant value of 0.04 <0.05, so Ha is accepted and Ho is rejected. This means that there is an influence of the use of the Group Investigation Learning model on the learning outcomes of social studies of grade V students of SD Negeri 040482 Gajah.</em></p>2025-06-30T00:00:00-07:00Copyright (c) http://portaluqb.ac.id:7576/ojs/index.php/JP/article/view/763THE USE OF ASSEMBLR EDU TO IMPROVE STUDENTS’ LEARNING INTEREST IN SCIENCE LEARNING AT SDS HKBP TELADAN2025-08-14T04:27:36-07:00Karmila Brusebayangkarmila21@gmail.comEni Yusnita Br Pardedeenyus10@gmail.com<p><em>This study aims to increase students' interest in learning Natural Sciences through the use of Assemblr EDU digital media at SDS HKBP Teladan. This study uses a Classroom Action Research (CAR) approach which is implemented in two cycles. The subjects in this study were 27 fourth grade students. Data collection techniques were carried out through observation, student learning interest questionnaires, and documentation. In the first cycle, it cannot be said to be successful because although student learning outcomes can be said to have increased when compared to pre-cycle data, the learning outcomes have not yet reached the indication of success with criteria of more than or equal to 80%. Learning in the second cycle of learning is more conducive because students concentrate on laptops in their respective groups and show an average student motivation of 85% in the very good category.</em></p>2025-06-30T00:00:00-07:00Copyright (c)