GAME BASED TAEKWONNDO TRAINING MODEL FOR BAGINNER CLASSES
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Abstract
Based on observations and interviews conducted with taekwondo athletes at SMA Negeri 1 Tigapanah, it is known that they are trained by coaches who have quite high experience. However, the training models applied tend to be uniform for all levels, including beginners, junior achievers, and senior achievers, with little variation. So the researcher aims to provide new innovations for the development of game-based training models as reference material and knowledge that will be conveyed to coaches, taekwondo athletes and the general public in order to have an understanding of its application. The research method used is research and development method (Reseacrh and Development) with a population of 45 students, a small group trial of 15 students, and a large group trial sample of 30 students. In data collection techniques, researchers use questionnaires given to material experts and game experts to be validated. For the results of stage I design validation, the game expert got 74%. and declared feasible to use and for stage II design validation, the results obtained 88% were declared very feasible to use. After being tested in small groups, the results of 80% of the results are feasible to use and for large groups and get 92% and are categorized as very feasible to use. With the results of stage I and II validation, as well as by comparing the results of small groups and large groups, the development of a game-based taekwondo training model for beginner classes is very feasible to use in providing new innovations to the development of game-based models in taekwondo combat sports.